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Astra | BuildFuel
All buildsGames / PROTOTYPE

PUSHING ASTRA

PROTOTYPEGames

Astra

How far can we push an AI-built multiplayer RPG?

LCBuilt by Lewis ClarkBuilding in public
Creator-reported progress
BE PART OF WHAT HAPPENS NEXT

Follow from day one.

CURRENT MILESTONE

Make combat feel good

Improve responsiveness, impact, enemy behavior, feedback, and the moment-to-moment combat loop.

Pushing the vertical slice

1 following · 0 confirmed supporters · 0 confirmed credits

25,000 creditsEstimated goal · gifting inactive
◎
OpenAI CodexThe creator has not completed gift setup yet.

Follow this build to keep up with its progress.

No equity or financial return. Creators remain responsible for completing their projects.

Pushing Astra — original project artwork, not a gameplay screenshot
Pushing Astra — original project artwork, not a gameplay screenshot
The buildRoadmapBuild logSupporters
01 / SOMETHING REAL TO BUILD ON

What exists today.

A working vertical slice exists and the foundation is taking shape. Core systems are there, but the experience is still rough.

Combat needs to feel better. Inventory interactions need work. The world needs more atmosphere, mystery, and personality. That's exactly why we're building in public.

WHAT GETS BUILT NEXT

Make combat feel good

Make the world feel alive.

Improve combat and multiplayer feel. Make inventory interactions clearer while preserving deliberate, item-by-item looting. Build toward physical items, dangerous death, and secrets players can stumble into.

Give the people helping us an approachable map editor, then bring more atmosphere and wonder to the world they create.

02 / WHY THIS SHOULD EXIST

The bigger picture.

A persistent online RPG inspired by the danger, discovery, freedom, and player-made stories of old-school multiplayer worlds. We're pushing Astra to see how much a tiny team can build with AI.

Astra is part game and part experiment: how far can a tiny team push a multiplayer RPG using AI as a serious building partner?

We're aiming for a world with places worth remembering. Possessions that matter. Deaths with consequences. Homes players care about. A strange conversation, a hidden hole, or a lever that starts a story nobody expected.

Pushing Astra means making that world worth living in—and making its editor simple enough that non-developers can help build it.

BUILT FOR

Players who miss the danger, discovery, and player-made stories of old-school online RPGs, and curious builders following what a tiny team can make with AI.

03 / ONE MILESTONE AT A TIME

The road to real.

0/5 complete
01
IN PROGRESS

Make combat feel good

Improve responsiveness, impact, enemy behavior, feedback, and the moment-to-moment combat loop.

02
PLANNED

Make building the world easy

Create an intuitive map editor inspired by classic RPG world editors, so ordinary world building needs no coding or 3D expertise.

03
PLANNED

Make items matter

Fix inventory interactions, preserve manual looting, support physical dropped items, and make equipment and possessions feel valuable.

04
PLANNED

Make the world surprising

Build an approachable event system for hidden holes, ambushes, NPC secrets, levers, monster triggers, deliberate chest rewards, and discoverable quests.

05
PLANNED

Make Astra feel like a place

Push atmosphere, multiplayer persistence, danger, housing, exploration, audio, lighting, and environmental storytelling until the world begins creating its own stories.

04 / SEE WHAT’S TAKING SHAPE

The build log.

Sep 10, 2026

Pushing the vertical slice

Astra exists. That's the good news.

Now we're pushing on the parts that decide whether it becomes a real world or stays a rough prototype. Combat feel, inventory dragging, manual looting, world atmosphere, and the map-building experience are the current focus.

Pushing Astra means making the world feel better, one real improvement at a time.

05 / PEOPLE MAKING ROOM FOR THIS

People fueling it.

Be here from the beginning.

No confirmed support yet. Follow the roadmap and see what takes shape.

LC
ABOUT THE CREATOR

Lewis Clark

Building, learning, and sharing the work as it happens.

Meet the builder
AstraBuilding in public